⑴ 請問鋼鐵雄心2現代戰爭怎麼修改事件修改不起啊
什麼叫修改不起,說清楚
⑵ 鋼鐵雄心2我想修改陸軍行軍速度(用事件),但是我不知道是放在event文件夾裡面的哪個文本
你放錯位置了,把這些復制到鋼鐵雄心2\db\events文件夾中的randomevents.txt中,
⑶ 會修改鋼鐵雄心2的高手進!!!!!
這是我在網上收集的作弊事件
這個是加各項資源
#########################################################################
# Cheat 888888
#########################################################################
event = {
id = 888888
random = no
persistent = yes
name = "Cheat"
desc = "Player is a cheat."
style = 0
action_a = {
name = "OK"
command = { type = energypool value = 99999999 }
command = { type = metalpool value = 99999999 }
command = { type = rarematerialspool value = 99999999 }
command = { type = oilpool value = 99999999 }
command = { type = supplies value = 99999999 }
command = { type = money value = 99999999 }
}
這個是各兵種生產只需一天
#########################################################################
# Cheat 999005
#########################################################################
event = {
id = 999005
random = no
name = "Cheat"
desc = "Player is a cheat."
style = 0
action_a = {
name = "OK"
command = { type = build_time which = land value = -1000 } #陸軍
command = { type = build_time which = air value = -1000 } #空軍
command = { type = build_time which = naval value = -1000 } #海軍
command = { type = build_time which = artillery value = -1000 } #炮兵加強旅
command = { type = build_time which = anti_tank value = -1000 } #反坦克加強旅
command = { type = build_time which = anti_air value = -1000 } #防空加強旅
command = { type = build_time which = rocket_artillery value = -1000 } #火箭炮加強旅
command = { type = build_time which = sp_artillery value = -1000 } #自行火炮加強旅
command = { type = build_time which = sp_rct_artillery value = -1000 } #自行火箭炮加強旅
command = { type = build_time which = tank_destroyer value = -1000 } #坦克殲擊車加強旅
command = { type = build_time which = light_armor_brigade value = -1000 } #輕型坦克加強旅
command = { type = build_time which = heavy_armor value = -1000 } #重型坦克加強旅
command = { type = build_time which = super_heavy_armor value = -1000 } #超重型坦克加強旅
command = { type = build_time which = armored_car value = -1000 } #裝甲車加強旅
command = { type = build_time which = engineer value = -1000 } #工程兵加強旅
command = { type = build_time which = police value = -1000 } #憲兵加強旅
command = { type = build_time which = cag value = -1000 } #航母艦載機加強旅
command = { type = build_time which = escort value = -1000 } #護航戰斗機加強旅
}
}
這個是減不滿的
#########################################################################
# Cheat 999007
#########################################################################
event = {
id = 999007
random = no
persistent = yes
name = "Cheat"
desc = "Player is a cheat."
style = 0
action_a = {
name = "OK"
command = { type = dissent value = -5 }
}
}
這個是改科研速度的(極快,慎用)
#########################################################################
# Cheat 999103
#########################################################################
event = {
id = 999103
random = no
persistent = yes
name = "Cheat"
desc = "Player is a cheat."
style = 0
action_a = {
name = "OK"
command = { type = research_mod value = 5000000 }
}
}
這個是快速建工廠等設施的(但不是一天就能造好 只是很快而已)
########################################################################
# 工業化生產時間減少--特殊
#########################################################################
event = {
id = 999104
random = no
name = "工業化生產時間減少--特殊"
desc = "由於工廠秘密資料的開源化,現在工廠數量比原來工廠數量提高了500倍之多.導致了工廠增加使得軍械用品能夠大眾化生產,生產時間比過去大
幅縮短"
picture = "peace_manifestation"
style = 0
action_a = {
name = "增長"
command = { type = build_time which = hq when = now where = relative value = -1900 }
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
}
}
把這些放到你的游戲目錄/db/events/randomevents 這個文檔里
進游戲後F12觸發 AI永遠不會觸發 只對玩家有用
希望對你有幫助
⑷ 鋼鐵雄心2現代戰爭怎麼改事件和劇本
現代戰爭\db\event文件夾里是事件文件,\scenarios\mds里是劇本文件
⑸ 鋼鐵雄心2決戰,請問有沒有誰能製作出將兵種重組時間降為0的事件,或者教我如何修改重組時間,感激不盡
既然有重組時間,那就是AOD版本了。db文件夾misc文件
# Startup Retooling Time (days) - first time a line is opened 生產線初次准備內需要時間容(天)
80
# Retooling Time (days) - line upgrade 生產線准備時間-更新生產線(天)
40
一個是開始生產的重組時間,一個是生產線升級所需重組時間,改數字就行了。
不過作為老玩家,建議你不要改,改了對AI也有效。玩家能充分利用生產線和重組時間,AI則不行,它總是生產一兩個部隊就關閉生產線,然後再開新的,重組時間其實對玩家有利
⑹ 鋼鐵雄心2事件修改怎麼用
所謂無響應是游戲里事件沒發生還是死機?前者注意檢查事件觸發條件;後者通常是代碼有語法錯誤,比如id跟其他事件重復,漏掉大括弧什麼的
⑺ 鋼鐵雄心2編寫事件
#########################################################################
# Proce Cheat
#########################################################################
event = {
id = 995995
random = no
trigger = { ai = no }
name = "生產作弊開啟"
desc = "我很不爽想虐電腦"
style = 0
action_a = {
name = "這麼做太棒了"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}
⑻ 求鋼鐵雄心2修改ic和資源的事件!
你到db文件夾裡面找event文件夾,用txt打開radomevent這個文件夾。裡面找ID是1013的那條。就是工業專效率增加1%這個。你把那個屬1改成100或者1000.然後把radom=yes改成no(不然電腦變100你就哭吧)接著你就游戲里調出控制台然後event 1013就行。你自己修改的ID是多少你記不得么?直接控制台調啊。
⑼ 鋼鐵雄心2事件編輯問題
你居然下到了中文版的編輯器啊
哈哈哈。在哪下的,我去下,我還用的英文版的編輯器。呵呵,我目前會修改領土的屬性以及領土的歸屬,還會改科技,事件這個嘛,還不會。不過下個中文的,估計就會了。
⑽ 鋼鐵雄心2怎麼寫事件寫好的事件在哪放
需要程序編輯!!!你會編程嗎???不會就沒辦法了