1. 鋼鐵雄心2現代戰爭1.06 求編寫事件比如一日造兵,加TC事件的。 謝謝!
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生產線加速"
desc = "全國總動員生產效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戲資料夾下的RandomEvents.txt里到游戲中f12輸入event 0000,這個事件讓你一日造兵,縮短了許多東西的建造時間,希望能幫到你
2. 哪位大神能編寫關於鋼鐵雄心2獲得全科技的事件,好的有額外加分
老實說,我沒有這樣的事件,你都這樣還不如乾脆到初始文件里去改呢,專而且科技代碼那麼多我沒時間寫屬那麼長的事件,而且那樣科研就沒什麼玩的了,就沒意思了。我給你編這樣的一個事件吧,可以加科研速度,改變態點,幾天就研究出來一個科技;
event = {
id = 3999
random = yes
name = "全民科技大發展"
desc = "我們要重視科技發展。"
style = 0
action_a = {
name = "科學技術就是第一生產力"
command = { type = research_mod value = 100000 }
}
}
嗯,這個有點變態了,科研效率加速100000%,即使校長的科研組也可以幾天研究一個科技了。
你把這個事件復制到「F:\Game\鋼鐵雄心2簡體中文版\db\events\randomevents.txt」裡面,手動觸發「event 2999」就可以了。。
好了,祝你玩的愉快,勸盡量別做弊。。。
3. 鋼鐵雄心2如何自己編寫事件如何創建一個國家
創建一個國家就是你可以在記事本里改,要麼就解放傀儡,然後讓他獨立,比如,你想用內以色列,你就可以用法容國,解放以色列,然後再選擇放棄傀儡政權,然後讀檔,就可以選以色列了,編寫事件很麻煩,自己去52或者鋼吧吧
4. 鋼鐵雄心2自建國家後,如何添加這個國家的事件
就和編寫平常的事件一樣,不過國家代碼要統一,然後編出來的事件代碼不得重復,先在自建的文本文檔里寫好,然後復制到db/event文件夾下的任意一個文本文檔里,推薦放入隨機事件文檔里,因為不同的劇本讀取的劇本文件是不同的,但是隨機事件這個文檔幾乎所有劇本都會讀取,就是命名randomevent的記事本,如果單獨開一個記事本的話要到對應的EGU劇本文件里修改讀取事件文件的路徑,這是很麻煩的。而且我想問你你的自建國家真的除了事件都變寫好了么,政府內閣弄了沒,部隊將領弄了沒,部隊兵牌弄了沒,部隊初始番號弄了沒,科技組弄了沒,如果這些都弄好了,事件只是小事情的。。
我不清楚你具體情況只能先告訴你這么多了,如有疑問請聯系Q1178017443最近四五天內我一般中午一點左右和晚上九點半後有時間,其他時間都在復習備考的說,或者你去鋼鐵雄心吧發帖提問也能得到較好的答案。。
5. 求教鋼鐵雄心2 DA1.3中的事件編寫
event = {
id = 99999999
random = no
country = CHC
trigger = {
energy = 20000
}
name = "遷都!來 "
desc = "遷都!"
style = 0
action_a = {
name = "太好了!" # Excellent!源
command = { type = capital which = 1205 }
}
action_b = {
name = "沒必要!"
command = { type = dissent value = -1 }
}
}
放進db\events中的hoi2文件里.
新建國家難度大還容易出BUG.你可以直接改國旗和科技組.
要不去下個蘇維埃的理想MOD或者啤酒罐MOD就全有了
6. 鋼鐵雄心2歷史的瞬間如何編寫事件
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造設施,-1是隨機省份,-4是已有該設施的隨機省份,value =是造幾個 (building type:版ic工廠、infrastructure基礎設施、flak防空、權land_fort陸地要塞、coastal_fort海岸要塞、air_base空軍基地、naval_base海軍基地、radar_station雷達站、rocket_test火箭測試場、nuclear_reactor核反應堆)但想不出來咋執行命令啊,除非你佔領完省份立馬復制出一份該省份的事件代碼,然後F12,EVENT 運行下,如果靠電腦自己通過地盤歸屬進行判斷,不說你電腦累死,你自己先得寫死
7. 鋼鐵雄心2現代戰爭。編寫事件 加TC/IC,資源!!
F12 event 1013 energy metal rare oil
8. 鋼鐵雄心2,請哪位高手幫忙編輯二個事件,泣血拜謝!
event = {
id = 101010
random = no
name = "宣戰,退盟! "
desc = "宣戰,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = leave_alliance }
}
}
event = {
id = 101011
random = no
name = "宣戰,退盟! "
desc = "宣戰,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = war which = jap }
}
}
手動F12輸入事件代碼來觸發事件