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钢铁雄心2怎么改事件

发布时间:2021-01-18 00:10:55

⑴ 请问钢铁雄心2现代战争怎么修改事件修改不起啊

什么叫修改不起,说清楚

⑵ 钢铁雄心2我想修改陆军行军速度(用事件),但是我不知道是放在event文件夹里面的哪个文本

你放错位置了,把这些复制到钢铁雄心2\db\events文件夹中的randomevents.txt中,

⑶ 会修改钢铁雄心2的高手进!!!!!

这是我在网上收集的作弊事件

这个是加各项资源
#########################################################################
# Cheat 888888
#########################################################################

event = {
id = 888888
random = no
persistent = yes

name = "Cheat"
desc = "Player is a cheat."
style = 0

action_a = {
name = "OK"
command = { type = energypool value = 99999999 }
command = { type = metalpool value = 99999999 }
command = { type = rarematerialspool value = 99999999 }
command = { type = oilpool value = 99999999 }
command = { type = supplies value = 99999999 }
command = { type = money value = 99999999 }
}

这个是各兵种生产只需一天
#########################################################################
# Cheat 999005
#########################################################################

event = {
id = 999005
random = no

name = "Cheat"
desc = "Player is a cheat."
style = 0

action_a = {
name = "OK"
command = { type = build_time which = land value = -1000 } #陆军
command = { type = build_time which = air value = -1000 } #空军
command = { type = build_time which = naval value = -1000 } #海军
command = { type = build_time which = artillery value = -1000 } #炮兵加强旅
command = { type = build_time which = anti_tank value = -1000 } #反坦克加强旅
command = { type = build_time which = anti_air value = -1000 } #防空加强旅
command = { type = build_time which = rocket_artillery value = -1000 } #火箭炮加强旅
command = { type = build_time which = sp_artillery value = -1000 } #自行火炮加强旅
command = { type = build_time which = sp_rct_artillery value = -1000 } #自行火箭炮加强旅
command = { type = build_time which = tank_destroyer value = -1000 } #坦克歼击车加强旅
command = { type = build_time which = light_armor_brigade value = -1000 } #轻型坦克加强旅
command = { type = build_time which = heavy_armor value = -1000 } #重型坦克加强旅
command = { type = build_time which = super_heavy_armor value = -1000 } #超重型坦克加强旅
command = { type = build_time which = armored_car value = -1000 } #装甲车加强旅
command = { type = build_time which = engineer value = -1000 } #工程兵加强旅
command = { type = build_time which = police value = -1000 } #宪兵加强旅
command = { type = build_time which = cag value = -1000 } #航母舰载机加强旅
command = { type = build_time which = escort value = -1000 } #护航战斗机加强旅
}
}

这个是减不满的
#########################################################################
# Cheat 999007
#########################################################################

event = {
id = 999007
random = no
persistent = yes

name = "Cheat"
desc = "Player is a cheat."
style = 0

action_a = {
name = "OK"
command = { type = dissent value = -5 }
}
}

这个是改科研速度的(极快,慎用)
#########################################################################
# Cheat 999103
#########################################################################

event = {
id = 999103
random = no
persistent = yes

name = "Cheat"
desc = "Player is a cheat."
style = 0

action_a = {
name = "OK"
command = { type = research_mod value = 5000000 }
}
}
这个是快速建工厂等设施的(但不是一天就能造好 只是很快而已)
########################################################################
# 工业化生产时间减少--特殊
#########################################################################
event = {
id = 999104
random = no

name = "工业化生产时间减少--特殊"
desc = "由于工厂秘密资料的开源化,现在工厂数量比原来工厂数量提高了500倍之多.导致了工厂增加使得军械用品能够大众化生产,生产时间比过去大

幅缩短"
picture = "peace_manifestation"
style = 0

action_a = {
name = "增长"
command = { type = build_time which = hq when = now where = relative value = -1900 }
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
}
}

把这些放到你的游戏目录/db/events/randomevents 这个文档里
进游戏后F12触发 AI永远不会触发 只对玩家有用
希望对你有帮助

⑷ 钢铁雄心2现代战争怎么改事件和剧本

现代战争\db\event文件夹里是事件文件,\scenarios\mds里是剧本文件

⑸ 钢铁雄心2决战,请问有没有谁能制作出将兵种重组时间降为0的事件,或者教我如何修改重组时间,感激不尽

既然有重组时间,那就是AOD版本了。db文件夹misc文件
# Startup Retooling Time (days) - first time a line is opened 生产线初次准备内需要时间容(天)
80
# Retooling Time (days) - line upgrade 生产线准备时间-更新生产线(天)
40
一个是开始生产的重组时间,一个是生产线升级所需重组时间,改数字就行了。

不过作为老玩家,建议你不要改,改了对AI也有效。玩家能充分利用生产线和重组时间,AI则不行,它总是生产一两个部队就关闭生产线,然后再开新的,重组时间其实对玩家有利

⑹ 钢铁雄心2事件修改怎么用

所谓无响应是游戏里事件没发生还是死机?前者注意检查事件触发条件;后者通常是代码有语法错误,比如id跟其他事件重复,漏掉大括号什么的

⑺ 钢铁雄心2编写事件

#########################################################################
# Proce Cheat
#########################################################################
event = {
id = 995995
random = no
trigger = { ai = no }
name = "生产作弊开启"
desc = "我很不爽想虐电脑"

style = 0
action_a = {
name = "这麼做太棒了"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}

⑻ 求钢铁雄心2修改ic和资源的事件!

你到db文件夹里面找event文件夹,用txt打开radomevent这个文件夹。里面找ID是1013的那条。就是工业专效率增加1%这个。你把那个属1改成100或者1000.然后把radom=yes改成no(不然电脑变100你就哭吧)接着你就游戏里调出控制台然后event 1013就行。你自己修改的ID是多少你记不得么?直接控制台调啊。

⑼ 钢铁雄心2事件编辑问题

你居然下到了中文版的编辑器啊
哈哈哈。在哪下的,我去下,我还用的英文版的编辑器。呵呵,我目前会修改领土的属性以及领土的归属,还会改科技,事件这个嘛,还不会。不过下个中文的,估计就会了。

⑽ 钢铁雄心2怎么写事件写好的事件在哪放

需要程序编辑!!!你会编程吗???不会就没办法了

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