1. 钢铁雄心2现代战争1.06 求编写事件比如一日造兵,加TC事件的。 谢谢!
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生产线加速"
desc = "全国总动员生产效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戏资料夹下的RandomEvents.txt里到游戏中f12输入event 0000,这个事件让你一日造兵,缩短了许多东西的建造时间,希望能帮到你
2. 哪位大神能编写关于钢铁雄心2获得全科技的事件,好的有额外加分
老实说,我没有这样的事件,你都这样还不如干脆到初始文件里去改呢,专而且科技代码那么多我没时间写属那么长的事件,而且那样科研就没什么玩的了,就没意思了。我给你编这样的一个事件吧,可以加科研速度,改变态点,几天就研究出来一个科技;
event = {
id = 3999
random = yes
name = "全民科技大发展"
desc = "我们要重视科技发展。"
style = 0
action_a = {
name = "科学技术就是第一生产力"
command = { type = research_mod value = 100000 }
}
}
嗯,这个有点变态了,科研效率加速100000%,即使校长的科研组也可以几天研究一个科技了。
你把这个事件复制到“F:\Game\钢铁雄心2简体中文版\db\events\randomevents.txt”里面,手动触发“event 2999”就可以了。。
好了,祝你玩的愉快,劝尽量别做弊。。。
3. 钢铁雄心2如何自己编写事件如何创建一个国家
创建一个国家就是你可以在记事本里改,要么就解放傀儡,然后让他独立,比如,你想用内以色列,你就可以用法容国,解放以色列,然后再选择放弃傀儡政权,然后读档,就可以选以色列了,编写事件很麻烦,自己去52或者钢吧吧
4. 钢铁雄心2自建国家后,如何添加这个国家的事件
就和编写平常的事件一样,不过国家代码要统一,然后编出来的事件代码不得重复,先在自建的文本文档里写好,然后复制到db/event文件夹下的任意一个文本文档里,推荐放入随机事件文档里,因为不同的剧本读取的剧本文件是不同的,但是随机事件这个文档几乎所有剧本都会读取,就是命名randomevent的记事本,如果单独开一个记事本的话要到对应的EGU剧本文件里修改读取事件文件的路径,这是很麻烦的。而且我想问你你的自建国家真的除了事件都变写好了么,政府内阁弄了没,部队将领弄了没,部队兵牌弄了没,部队初始番号弄了没,科技组弄了没,如果这些都弄好了,事件只是小事情的。。
我不清楚你具体情况只能先告诉你这么多了,如有疑问请联系Q1178017443最近四五天内我一般中午一点左右和晚上九点半后有时间,其他时间都在复习备考的说,或者你去钢铁雄心吧发帖提问也能得到较好的答案。。
5. 求教钢铁雄心2 DA1.3中的事件编写
event = {
id = 99999999
random = no
country = CHC
trigger = {
energy = 20000
}
name = "迁都!来 "
desc = "迁都!"
style = 0
action_a = {
name = "太好了!" # Excellent!源
command = { type = capital which = 1205 }
}
action_b = {
name = "没必要!"
command = { type = dissent value = -1 }
}
}
放进db\events中的hoi2文件里.
新建国家难度大还容易出BUG.你可以直接改国旗和科技组.
要不去下个苏维埃的理想MOD或者啤酒罐MOD就全有了
6. 钢铁雄心2历史的瞬间如何编写事件
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造设施,-1是随机省份,-4是已有该设施的随机省份,value =是造几个 (building type:版ic工厂、infrastructure基础设施、flak防空、权land_fort陆地要塞、coastal_fort海岸要塞、air_base空军基地、naval_base海军基地、radar_station雷达站、rocket_test火箭测试场、nuclear_reactor核反应堆)但想不出来咋执行命令啊,除非你占领完省份立马复制出一份该省份的事件代码,然后F12,EVENT 运行下,如果靠电脑自己通过地盘归属进行判断,不说你电脑累死,你自己先得写死
7. 钢铁雄心2现代战争。编写事件 加TC/IC,资源!!
F12 event 1013 energy metal rare oil
8. 钢铁雄心2,请哪位高手帮忙编辑二个事件,泣血拜谢!
event = {
id = 101010
random = no
name = "宣战,退盟! "
desc = "宣战,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = leave_alliance }
}
}
event = {
id = 101011
random = no
name = "宣战,退盟! "
desc = "宣战,退盟! "
style = 0
action_a = {
name = "OK "
command = { type = war which = jap }
}
}
手动F12输入事件代码来触发事件